ffpc

dfs week 12

Chasing ‘Ships and Flipping Pieces: Part 2 – Franchise Value and Vision

I specialize in the FFPC dynasty format, where there is a somewhat unique constraint that drives market action. You have to cut down to 16 players by the end of March, carrying just 20 in-season including a K and a DEF. That means that after the Super Bowl there is only about a month and a half to get deals done to get your roster trimmed down. Or you can risk cutting guys that have a lot of value. Most owners try to avoid that. This makes that particular trading period an absolute boon of market activity. There are lots of “one man’s junk is another man’s treasure” kind of deals. And there are lots of premiums paid for studs and there are lots of “cashing out dollars for three quarters” type of deals. 

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Dynasty League History: Is Activity Level Correlated With Success?

Active dynasty leagues are the best leagues. Nobody wants to be in a stale league where owners don’t trade much, there is constant turnover in ownership from year to year, some teams are competitive (in spirit) and some are either purposely tanking or tanking due to how bad they suck. The best leagues are the ones where everyone is competing to win, trading is high, waiver claims are high, smack-talking is high, and so forth. 

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Chasing Ships and Flipping Pieces: Part 1

Would you ever trade a dollar bill for three quarters? If not, can you at least imagine a scenario where you would? If it wasn’t for charity or goodwill, but an actual self-serving purpose? No? Well, try this one on. Maybe I’m driving my family in the station wagon cross country to Wally World and run into some unplanned misadventures along the way. Maybe I need to make up some time and drive through the night. I’m going to need an ice-cold Coke to keep rolling, so I stop at a rest stop and go to the vending machine. I only have one dollar bill but I also have one quarter. Stay with me, the analogy is only going to get worse from here. 

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